Blend Modes
Blend modes for Elements and Shaders.
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Blend modes for Elements and Shaders.
Last updated
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From the :
Mode
Description
Source In
replaces destination
Destination In
preserves destination
Source Over
source over destination
Destination Over
destination over source
Source In
source trimmed inside destination
Destination In
destination trimmed by source
Source Out
source trimmed outside destination
Destination Out
destination trimmed outside source
Source ATop
source inside destination blended with destination
Destination ATop
destination inside source blended with source
Xor
each of source and destination trimmed outside the other
Plus
sum of colors
Modulate
product of premultiplied colors; darkens destination
Screen
multiply inverse of pixels, inverting result; brightens destination
Overlay
multiply or screen, depending on destination
Darken
darker of source and destination
Lighten
lighter of source and destination
Color Dodge
brighten destination to reflect source
Color Burn
darken destination to reflect source
Hard Light
multiply or screen, depending on source
Soft Light
lighten or darken, depending on source
Difference
subtract darker from lighter with higher contrast
Exclusion
subtract darker from lighter with lower contrast
Multiply
multiply source with destination, darkening image
Hue
hue of source with saturation and luminosity of destination
Saturation
saturation of source with hue and luminosity of destination
Color
hue and saturation of source with luminosity of destination
Luminosity
luminosity of source with hue and saturation of destination