Noise
Generate noise patterns to deform Shapes or generate values.
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Generate noise patterns to deform Shapes or generate values.
Last updated
Was this helpful?
+
Strength Fade to Zero - when checked, Strength (including ) will interpolate between 0 and the result. When unchecked it will interpolate between the Minimum and Maximum values.
Use Normals - when checked deformation will be based on the normals of the Shape. When unchecked points are scaled from the middle of the shape. Only relevant when used as a Deformer.
Noise Type:
Common Noise Attributes - all Noise Types have these attributes
Minimum - set a minimum value to output.
Maximum - set a maximum value to output.
Frequency -
Separate Channels - output a different value to the x, y channels.
Offset - add/subtract a value to the output(s).
Stagger - offset each noise sample in time.
Looping - check to enable looping noise.
Loop Length - set the number of frames over which a loop will occur.
Time - this attribute is automatically connected to the comp's frame number. Disconnect it if you want static Noise.
Time Scale - increase/ decrease the speed of the noise.
Noise Position - set the position of the noise [x,y].
Cellular - create cellular patterned noise.
Common Noise Attributes +
Jitter -
Distance Function:
Euclidean -
Manhattan -
Natural -
Cellular Type:
Cell Value -
Noise Lookup -
Distance 2 -
Distance 2 Add -
DIstance 2 Sub -
Distance 2 Mul -
Distance 2 Div -
Cubic - create cubic patterned noise
Common Noise Attributes +
Octaves -
Lacunarity -
Gain -
Curl -
Curl Amplitude -
Simplex
As per Cubic
Value
As per Cubic