Sound
Use audio to drive deformation or values.
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Use audio to drive deformation or values.
Last updated
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File - drag in an audio file from the
Equalizer - preview your sound file and isolate Frequency Bands. Use your cursor to remove/ add bands to be omitted/ included. The buttons to the right will select or deselect all bands.
Frequency Bands - set the number of bands to sample.
Volume Clipping - values that fall below this threshold will be ignored (represented by a red line in the equalizer).
Value Offset - add/ remove a value to the input.
Frame Offset - offset audio playback in the timeline.
Sub Steps - can be used to 'smooth' the sound signal. With a value of 0 Cavalry samples the audio file at each frame number. By adding sub steps Cavalry will sample more often. e.g. a value of 1 will sample at frames 0.5, 1 and 1.5 and create an average of those values.
Smoothing Frames - can be used to 'smooth' the sound signal. This will increase the number of frames to create a sample. e.g. a value of 2 will sample the current frame and the one before and average out those values.
When using Sub Steps and Smoothing Frames expect a performance hit of
e.g. Smoothing Frames = 2 and Sub Steps = 4 will create a (2 + 1) * 4 = 12x time penalty on the node.
In order to hear audio in playback you'll need to enable Audio Playback in the settings at the bottom of the .
It is not currently possible to export audio.
Embedded audio (e.g. in a .mov) is not currently supported. Please see for supported audio formats.