Render Manager
Windows > Render Manager
Last updated
Was this helpful?
Windows > Render Manager
Last updated
Was this helpful?
The Render Manager is the place to output your scenes to files. The window consists of two sections – the Header and the Render Queue. The Header at the top contains a few simple controls for submitting renders and the Render Queue at the bottom is where you can drag in to create Render Queue Items.
Adding to the Render Queue creates Render Queue Items. This can be done by either using the + Current Composition
button at the top of the window or by dragging them from the into the Render Queue.
are saved with your scene.
Any unchecked Render Queue Items will not render.
+ Current Composition
- add the currently active composition to the Render Queue.
Progress Bar - this indicates how complete the entire Render Queue is.
Render All
- start rendering all active Render Queue Items (RQIs) in the Render Queue
Dynamic Index - this value can be passed to any other attributes and iterates on a 'per render' basis. e.g. if you have Number of Renders set to 3 this attribute will pass a value of 0 on the first render, 1 on the second and 2 on the third. See .
Dynamic Index Offset - offset the Dynamic Index. Useful for previewing or setting ranges.
File Name - set the output filename.
Frame Range Mode - select the frame range mode:
Composition Start/End - output the full composition length.
Playback Start/End - output the frames within the Playback Range.
Custom... - set a custom frame range.
Frame Range - set the Custom frame range.
Padding - set the frame number padding (e.g. 3 will output image.001.png).
Path - set the directory to save the output to.
Resolution Scale - a multiplier for the resolution.
Render Engine - select your render engine.
GPU - render using your GPU.
CPU - render using your CPU.
Path Preview - preview the absolute output path.
Dynamic Render - check to enable .
Compositions - Drag/ drop compositions from the .
The Compositions tab can be used to render multiple sharing the same Output/Format/Dynamic settings.
In order to render with Alpha, don't forget to set your Composition's Background Alpha to 0 via the .