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  1. User Interface
  2. Menus
  3. Window menu

Render Manager

Windows > Render Manager

PreviousPreferencesNextLottie Export

Last updated 4 years ago

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Intro

The Render Manager is the place to output your scenes to files. The window consists of two sections – the Header and the Render Queue. The Header at the top contains a few simple controls for submitting renders and the Render Queue at the bottom is where you can drag in to create Render Queue Items.

  • Adding to the Render Queue creates Render Queue Items. This can be done by either using the + Current Composition button at the top of the window or by dragging them from the into the Render Queue.

  • are saved with your scene.

  • Any unchecked Render Queue Items will not render.

UI

Header

+ Current Composition - add the currently active composition to the Render Queue.

Progress Bar - this indicates how complete the entire Render Queue is.

Render All - start rendering all active Render Queue Items (RQIs) in the Render Queue

Dynamic Index - this value can be passed to any other attributes and iterates on a 'per render' basis. e.g. if you have Number of Renders set to 3 this attribute will pass a value of 0 on the first render, 1 on the second and 2 on the third. See .

Dynamic Index Offset - offset the Dynamic Index. Useful for previewing or setting ranges.

Render Queue

File Name - set the output filename.

If you include back / (macOS) or forward \ (Windows) slashes in the File Name a new directory will be created (if one doesn't exist) on your file system. e.g. MyFolder/Composition1 will output the filename Composition1 in the MyFolder directory.

Frame Range Mode - select the frame range mode:

  • Composition Start/End - output the full composition length.

  • Playback Start/End - output the frames within the Playback Range.

  • Custom... - set a custom frame range.

Frame Range - set the Custom frame range.

Padding - set the frame number padding (e.g. 3 will output image.001.png).

Path - set the directory to save the output to.

Resolution Scale - a multiplier for the resolution.

Render Engine - select your render engine.

  • GPU - render using your GPU.

  • CPU - render using your CPU.

File Format - select your file format:

  • APNG - output an animated png.

  • JPEG - output a .jpg image sequence.

    • Quality - set the quality.

  • Lottie - output a .json file.

  • PNG - output a .png image sequence.

    • Compression - set the compression (0 is uncompressed).

    • PNG Filter -

      • None -

      • Fast -

      • Best -

  • QuickTime - output a QuickTime movie.

    • Codec - select the codec:

      • ProRes 422 HQ

      • ProRes 422

      • ProRes 422 LT

      • ProRes 422 Proxy

      • ProRes 4444

      • ProRes 4444 XQ

    • Use Native Encoder (macOS only) - use the native macOS encoder (recommended).

  • SVG - output an .svg sequence.

  • WebM - output a .webm movie file

    • Codec - select the codec:

      • VP8

      • VP9

Number of Renders - set how many times to iterate through a sequence.

Path Preview - preview the absolute output path.

Dynamic Render - check to enable .

Compositions - Drag/ drop compositions from the .

The Compositions tab can be used to render multiple sharing the same Output/Format/Dynamic settings.

In order to render with Alpha, don't forget to set your Composition's Background Alpha to 0 via the .

Compositions
Compositions
Assets Window
Render Queue Items
Dynamic Rendering
Lottie
Dynamic Rendering
Assets Window
Compositions
Composition Settings