Cavalry CLI
Command Line Interface
General
Cavalry CLI (Command Line Interface) enables various tasks including rendering without the need to launch Cavalry itself.
To run (assuming you have installed Cavalry to the default locations):
macOS
Open Terminal (Applications/Utilities/Terminal).
Enter the following (hit enter after the first line).
$ cd /Applications/Cavalry.app/Contents/Applications/CavalryCLI.app/Contents/MacOS/
$ ./cavalry-cli [your command here]
Windows
Open Command Prompt.
Enter the following (hit enter after the first line)
> cd C:\Program Files\Cavalry
> .\cavalry-cli [your command here]
Typing ./cavalry-cli -h
(macOS) or .\cavalry-cli -h
(Windows) followed by enter will output the following help information:
Command Line Interface
Usage: Cavalry CLI [OPTIONS] [SUBCOMMAND]
-h,--help Print this help message and exit
Subcommands:
render Render a scene
version Version information
auth Authenticate (Password may be piped or entered when prompted)
proxy Set proxy settings
list List additional information
Render
Rendering via CLI is only available on the Professional plan.
Typing ./cavalry-cli render -h
(macOS) or .\cavalry-cli render -h
(Windows) followed by enter will output the following help information:
Render a scene
Usage: Cavalry CLI render [OPTIONS] scene
scene TEXT REQUIRED The full path to the Scene file.
-h,--help Print this help message and exit
-p,--padding INT Frame number padding.
-f,--frame INT A single frame to render. If set, startFrame and endFrame will be ignored.
-s,--startFrame INT The first frame of a range to render.
-e,--endFrame INT The last frame of a range to render.
-n,--name TEXT The filename prefix.
-d,--directory TEXT The output directory.
--backend TEXT The rendering backend. Options: opengl (default), raster.
--scale FLOAT The Resolution Scale (unit: percent).
--composition TEXT The ID of the composition to render. See the 'list' command for more info.
--render-item TEXT The ID of the render item to render. See the 'list' command for more info. Note: All other options will be ignored.
--dynamicCount INT The number of Dynamic Renders to perform.
--dynamicRange INT x 2 Set an inclusive range of Dynamic Renders to perform [start end].
[format]
Rendering format
--format TEXT Sets the output format. Options: png (default), jpeg, svg, gif, apng, prores
[PNG]
--compression INT Compression (0 to 9)
--filter INT Filter (1, 2 or 3)
[JPEG]
--quality INT Quality (0 to 100)
[ProRes]
--codec TEXT 422HQ, 422, 422LT, 422Proxy, 4444, 4444XQ
You can then use these flags to create your command.
For example, the below will render frames 0-50 of the file sceneName.cv as an animated png with the name outputFileName to your Desktop.
macOS
./cavalry-cli render ~/Desktop/sceneName.cv -n outputFilename -d ~/Desktop/ -s 0 -e 50 --format apng
Windows
.\cavalry-cli render C:\Users\Username\Desktop\sceneName.cv -n outputfilename -d C:\Users\Username\Desktop\ -s 0 -e 50 --format apng
Render Tokens
To use Render Tokens to generate a File Name (-n
) with in a command wrap them in single or double quotes. For example the following examples will both work:
-n '<Composition>_Name'
-n "Name_<Resolution>"
Version
To check the version of Cavalry you currently have installed you can run the version
command.
Typing ./cavalry-cli version -h
(macOS) or .\cavalry-cli version -h
(Windows) will output the following help information.
Version information
Usage: Cavalry CLI version [OPTIONS]
-h,--help Print this help message and exit
macOS
./cavalry-cli version
Windows
.\cavalry-cli version
Will return the version of Cavalry installed.
[11:30:29.657 info ] App Version: 0.15
Auth
You'll need to authenticate in order to use CLI to render. If you have used the main Cavalry application with a Professional licence recently then you will already be authenticated but in the event that you haven't, you can use the auth
command to do so.
Typing ./cavalry-cli auth -h
(macOS) or .\cavalry-cli auth -h
(Windows) followed by enter will output the following help information:
Authenticate (Password may be piped or entered when prompted)
Usage: Cavalry CLI auth [OPTIONS] email
email TEXT REQUIRED Email Address
For example, the below will sign in using your email address (the one you use to sign in to Cavalry):
./cavalry-cli auth name@email.com
You will then be asked to enter your password.
Once authenticated, any Render commands will run .
Proxy
Proxy Server settings can be entered/updated using the proxy
command. Typing ./cavalry-cli proxy -h
(macOS) or .\cavalry-cli proxy -h
(Windows) followed by enter will output the following help information:
Set proxy settings
[At least 1 of the following options are required]
Usage: Cavalry CLI proxy [OPTIONS]
-h,--help Print this help message and exit
--address TEXT Excludes: --reset
Server Address
--username TEXT Needs: --address Excludes: --reset
Username (Password may be piped or entered when prompted)
--reset Excludes: --address --username
Reset proxy settings
List
Only available on the Professional plan.
You can list additional information about your scene like the Composition and Render Queue item Ids. These can be added to the render
command as flags. Typing ./cavalry-cli list -h
(macOS) or .\cavalry-cli list -h
(Windows) followed by enter will output the following help information:
List additional information
Usage: Cavalry CLI list [OPTIONS] [scene]
scene TEXT The full path to the scene file.
-h,--help Print this help message and exit
--compositions Needs: scene List all compositions
--render-items Needs: scene List all render items
For example, the below will output information about all the compositions in that scene.
macOS
./cavalry-cli list ~/Desktop/sceneName.cv --compositions
Windows
.\cavalry-cli list C:\Users\Username\Desktop\sceneName.cv --compositions
Hitting enter will return a list of the compositions in your scene and their IDs.
[11:17:43.468 info ] Relinked asset: asset#2
[11:17:43.471 info ] Composition ID Composition Name
[11:17:43.471 info ] compNode#1 Composition 1
[11:17:43.471 info ]
[11:17:43.471 debug ] Saving preferences
The Composition ID can then be used with the --composition
flag as part of a render
command. For example, if you wanted to render Composition 1 you would add --composition compNode#1
to the render command.
Glossary
INT - an integer is a number without a decimal point. e.g. 4
INT x 2 - a set of two integers to define a range. e.g. 4 8
(4[space]8
)
FLOAT - a float is a number that has a decimal place. e.g. 23.5
TEXT - a text string that can include letters, numbers, special characters, the dash symbol, or the number sign. e.g. sceneName-01
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