Color Material Override

Override colors within sub-meshes.

Intro

Material Overrides allow you to edit materials inside complex/deep mesh structures like SVGs or Text. This can be achieved via the Sub-Mesh Behaviour's Fill or Stroke tabs.

When you add a Color Material Override to a Sub Mesh you can blend between the original color and the one you set. You can then, for example, connect a Falloff to the Sub-Mesh to control the effect.

UI

Common Attributes +

Color - set your color using hex or rgb values (note - only rgb values can be animated).

  1. Import an SVG into the Assets Window.

  2. Drag it in to the Viewport to create an SVG Shape.

  3. Connect a Sub-Mesh to the Deformer attribute of the SVG Shape.

  4. On the Sub-Mesh, switch to the Fill tab in the Attribute Editor.

  5. Use the + button to add a Color Material Override to the Fill Overrides attribute.

  6. Set a Color.

  7. On the Sub-Mesh, open the Falloff tab and right click to add a Falloff.

  8. Move the Falloff over the SVG Shape.

As the Falloff moves over the SVG the colors of the shapes will become the color you set on step 6.

Overriding the colors in an SVG from pink to green via a Falloff

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