> For the complete documentation index, see [llms.txt](https://scenegroup.gitbook.io/cavalry/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://scenegroup.gitbook.io/cavalry/nodes/behaviours/random.md).

# Random

Generate Random numbers

[Common Attributes](/cavalry/nodes/behaviours/common-attributes-behaviours.md) +

**Strength Fade to Zero** - when checked, **Strength** (including [Falloffs](/cavalry/nodes/utilities/falloff.md)) will interpolate between **0** and the **result**. When unchecked it will interpolate between the **Minimum** and **Maximum** values.

**Use Normals** - when checked deformation will be based on the normals of the Shape. When unchecked points are scaled from the middle of the shape. Only relevant when used as a Deformer.

**Minimum** - set the minimum number to be generated.

**Maximum** - set the maximum number to be generated.

**Seed** - set the random seed.

**Offset** - add/subtract a value to the output.

**Separate Channels** - generate different random values for x and y

**Use Bias Graph** - when enabled it allows you to set the probability of a random number via the **Bias Graph**.

**Bias Graph** - see [Common Attributes](/cavalry/nodes/behaviours/common-attributes-behaviours.md).&#x20;
