Swap Color Override

Swap specific colors on meshes

Intro

Material Overrides allow you to edit materials inside complex/deep mesh structures like SVGs or Text. This can be achieved via the Sub-Mesh Behaviour's Fill or Stroke tabs.

The Swap Color Override enables you to take one specific color within a Sub-Mesh (e.g. an SVG, Text Shape or Duplicator) and swap it for another one.

UI

Common Attributes +

Old Color - set the color you want to swap.

New Color - set the color you want to swap to Old Color to.

Examples

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  1. Import an SVG into the Assets Window.

  2. Drag it in to the Viewport to create an SVG Shape.

  3. Connect a Sub Mesh to the Deformer attribute of the SVG Shape.

  4. On the Sub Mesh, switch to the Fill tab in the Attribute Editor.

  5. Use the + button to add a Swap Color to the Fill Overrides attribute.

  6. Set a value for Old Color that matches one in the SVG.

  7. Set a value for New Color to swap Old Color to.

Swapping the color in an SVG from pink to green via a Falloff.

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