Animation Control

Drive the animation of another node or nodes.

This Element remaps animation curves to a value between 0 and 1.

Active - when checked the Animation Control is active.

Amount - A value between 0 and 1 where 0 = the first keyframe and 1 = the last keyframe.

Example usage:

  1. Create 4 keyframes on the Position X channel of a Basic Shape.

  2. Connect animationControl.id > basicShape.position.x

  3. Scrub Amount on the Animation Control node.

As you move from 0 to 1 the Basic Shape will animate between its first and last (4th) keyframe.

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