Common Attributes (Shapes)
Each Shape element in Cavalry includes the following common attributes.
Position - set the Shape's position. 0,0 is in the centre of your comp.
Rotation - set the Shape's rotation. (in degrees).
Scale - set the Shape's scale.
Skew -
Pivot - define the pivot point for the shape. This is useful when animating rotation and scale.
Opacity - set the Shape's opacity.
Blend Mode - set the blend mode.
Deformers - a list of connected Deformers.
Filters - a list of connected Filters.
Motion Blur - enable motion blur.
Fill - enable/disable the fill.
Color - set your color using hex or rgb values (note - only rgb values can be animated).
Shaders - a list of connected Shaders.
Alpha - a master control for the opacity/ alpha of your entire shader network.
Stroke - enable/disable the stroke.
Color - set your color using hex or rgb values (note - only rgb values can be animated).
Shaders - a list of connected Shaders.
Alpha - a master control for the opacity/ alpha of your entire shader network.
Width - set the width of the stroke.
Cap Style - set the appearance of caps (each end of the stroke) on open paths.
Flat - a flat end that terminates at the end point.
Round - a hemispherical end with the end point at its centre.
Projecting - a flat end that projects half the Width beyond the end point.
Join Style - set the appearance of joints.
Miter - sharp corners.
Round - rounded corners.
Bevel - beveled/ chamfered corners.
Miter Limit - sets the limit at which a sharp corner is drawn beveled.
Dash Pattern - enter a number sequence separated by commas.
Entering 2 will autocomplete to 2, 2 for Dash = 2, Gap = 2. Entering 2, 3, 4 will create a pattern of Dash = 2, Gap = 3, Dash = 4, Gap = 2, Dash = 3, Gap = 4...
Dash Offset - offset the Dash Pattern along the path.
Align - align the stroke along the path.
Center - align the stroke along the center of the path.
Inner - align the stroke along the inside of the path.
Outer - align the stroke along the outside of the path.
Open paths only support Center alignment. Where multiple contours appear in a single Path, any open contours will be set to Center regardless of the Align setting.
Trim - when enabled the controls below are available.
Start - set the percentage along the Shape the Stroke will start.
End - set the percentage along the Shape the Stroke will end.
Travel - move the Stroke around the Shape.
Reverse Path - reverse the direction of the Stroke.
Masks - connect Shapes as clipping masks.
List UI options.
Visibility - enable/disable the Mask.
Boolean options:
Union - combines the shape.
Subtract - clips the shape.
Intersect - clips everything outside the shape.
Clipping Mode - set the anti-aliasing quality for the clipping shapes.
Best - high quality anti-aliasing.
Normal (default) - anti-aliasing.
Fast - no anti-aliasing.
Lottie Export:
Export if Visible - export a shape if its visibility is set to on.
Always Export - export a shape regardless of wether its visibility is set to on or off.
Never Export - do not export the shape regardless of wether its visibility is set to on or off.
Lottie Baking:
Automatic - automatically calculate if a shape needs baking based on the connections in your scene.
Animated Mesh - bake the shape information out for each frame. Materials will be static and changing point counts are not supported.
Animated Mesh & Materials - bake each shape and any materials for every frame.
Nuclear - this is the 'nuclear bake' option designed to work around shortcomings in Lottie.
Still - the shape will export as a still containing no animation.
Wireframe - display the shape as a wireframe in the Viewport. This option can also be set by right clicking on a Shape in the Scene Tree.
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