Cavalry
  • Welcome
  • Getting Started
    • Requirements
    • Installation
    • Sign In
      • Proxy Server
    • Quick Start
    • Example Files
    • Key Concepts
      • Nodes
      • Connections
      • Context
  • User Interface
    • Menus
      • File menu
      • Edit menu
      • View menu
      • Composition menu
      • Create menu
      • Animation menu
      • Shape menu
      • Tool menu
        • Select tool
        • Edit Shape tool
        • Pen tool
        • Pencil tool
        • Line tool
        • Text tool
        • Rectangle tool
        • Ellipse tool
        • Polygon tool
        • Star tool
        • Arc tool
        • Super Ellipse tool
        • Cog tool
        • Arrow tool
        • Capsule tool
      • Window menu
        • Align Window
        • Animation Utilities
        • Assets Window
          • Google Sheets Asset
          • Image Sequences
          • Project Settings
        • Attribute Editor
          • Control Rows
            • Controls Rows - Types
            • Control Rows - Interaction
        • Color window
          • Palettes
        • Control Center
        • Quick Add window
        • Flow Graph
        • Glyph Browser
        • Playback Controls
        • Preferences
        • Render Manager
          • Lottie Export
          • Dynamic Rendering
          • Render Tokens
        • Scene Window
          • Scene Tree
            • Composition Settings
          • Time Editor
          • Graph Editor
          • Keyframe Layers
        • Shelf
        • Tags
        • Toolbar
        • Viewport
          • Rulers
      • Help menu
    • Widgets
      • Gradient
      • Graph Attribute
    • General
      • Aliasing
      • Blend Modes
      • Distribution Types
        • Array Distribution
        • Circle Distribution
        • Fibonacci Distribution
        • Grid Distribution
        • Linear Distribution
        • Mask Distribution
        • Math Distribution
        • Path Distribution
        • Point Distribution
        • Random Distribution
        • Rose Distribution
        • Shape Edges Distribution
        • Shape Points Distribution
        • Shuffle Distribution
        • Sub-Mesh Distribution
        • Voxelize Distribution
      • Color Management
      • Motion Blur
      • Vector artwork support
  • Nodes
    • Shapes
      • Common Attributes (Shapes)
      • Background Shape
      • Basic Line
        • Bézier
        • Line
        • Spiral
      • Basic Shape
        • Arc
        • Arrow
        • Capsule
        • Cogwheel
        • Ellipse
        • Polygon
        • Rectangle
        • Ring
        • Star
        • Super Ellipse
      • Cel Animation Shape
      • Composition
      • Connect Shape
      • Convex Hull
      • Custom Shape
      • Duplicator
      • Editable Shape
      • Footage Shape
      • Group
      • Image to Shapes
      • Layout Shape
        • Grid Layout
        • Horizontal Layout
        • Vertical Layout
      • Outline
      • Points to Curve
      • Quad Tree Shape
      • Rectangle Pattern
      • SVG
      • Spacer
      • Sub-Mesh Bounding Box
      • Text Shape
      • Trails
    • Behaviours
      • Common Attributes (Behaviours)
      • 3D Matrix
      • Add Divisions
      • Align
      • Alpha Material Override
      • Apply Distribution
      • Apply Layout
      • Behaviour Mixer
      • Bevel
      • Blend Shape
      • Blend Sub-Mesh Positions
      • Boolean
      • Clean Up
      • Color Blend
      • Color Material Override
      • Curve to Lines
      • Distance
      • Fill Rule
      • Flare
      • Flatten Shape Layers
      • Frame
      • Get Vector
      • HSV Material Overide
      • Is Within
      • Look At
      • Manipulator
      • Material Sampler
      • Modulate
      • Morph
      • Noise
      • Number Range
      • Number Range to Color
      • Oscillator
      • Path Offset
      • Pathfinder
      • Pinch
      • Position Blend
      • Push Along Vector
      • Random
      • Resample Path
      • Round
      • Rubber Hose Limb
      • Simple Value Solver
      • Simple Value2 Solver
      • Skew
      • Sound
      • Split Path
      • Spring
      • Squetch
      • Stagger
      • Sub-Mesh
      • Subdivide
      • Swap Color Override
      • Value
      • Value 2
      • Value Blend
      • Value2 Blend
      • Visibility Sequence
      • Voxelize
    • Utilities
      • Animation Control
      • Apply Font Size
      • Array Manipulator
      • Asset Array
      • Bounding Box
      • Bounding Box Constraint
      • Color Array
      • Color Info
      • Composition Constraint
      • Component Constraint
      • Context Index
      • Falloff
      • Get Name
      • HSV Color
      • If Else
      • Index to Color
      • JS Math
      • Length Context
      • Local Time
      • Math
      • Math2
      • Math 3
      • Measure
      • Mesh Array
      • Null
      • Path Length
      • Regex
      • Rig Control
      • Sequence
      • Shader Array
      • Spreadsheet
      • Spreadsheet Lookup
      • String
      • String Array
      • String Generator
        • Formatted String Generator
        • Hash Generator
        • Hexadecimal Generator
        • Random Date Generator
        • Random Number Generator
        • Timecode Generator
        • Value Generator
      • String Length
      • String Manipulator
        • Change String Case Manipulator
        • Join String Manipulator
        • Replace String Manipulator
        • Regex String Manipulator
        • Resize String Manipulator
        • Shuffle String Manipulator
        • Sub-String Manipulator
        • Transition String Maniplulator
      • Transform Constraint
      • Typeface
      • Typeface Array
      • Value Array
      • Value 2 Array
      • Value 2 Array
      • Velocity Context
      • Velocity Magnitude Context
    • Effects
      • Blur
      • Color Shader
      • Drop Shadow
      • Fill
      • Gradient Shader
      • Image Shader
      • Invert
      • Levels
      • Linear Wipe
      • Mask Blur
      • Noise Shader
      • Radial Wipe
      • SkSL Shader
      • Shape to Shader
      • Tri Tone
      • Venetian Blinds
  • Tips
    • Shortcuts
  • Applications
    • Cavalry Player
    • Cavalry CLI
  • Technical Information
    • Licencing
    • Logs
    • Mathematical Expressions
    • Release Notes
      • 1.1.1 Release Notes
      • 1.1 Release Notes
      • 1.0.3 Release Notes
      • 1.0.2 Release Notes
      • 1.0.1 Release Notes
    • User Preferences
Powered by GitBook
On this page

Was this helpful?

  1. User Interface
  2. Menus
  3. Window menu
  4. Scene Window
  5. Scene Tree

Composition Settings

PreviousScene TreeNextTime Editor

Last updated 3 years ago

Was this helpful?

Resolution - set the width and height of your composition in pixels. Use the drop down above to select some common presets.

Start Frame - Set the frame number for the start of the Composition.

End Frame - - Set the frame number for the end of the Composition.

Playback Start - Set the frame number your playback starts at. This value can also be set using the bar with teal ends at the top of the .

Playback End - Set the frame number your playback ends at. This value can also be set using the bar with teal ends at the top of the .

Time - Shows you the current frame. It does not accept inputs but can be connected to other attributes although is often a better solution here.

Frame Rate - Set the frames per second your comp will playback at.

Background - Set your Color using hex or rgb values (note - only rgb values can be animated). You can also adjust your Alpha.

Comp nodes created via the contextual menu (right click) within the are set to have a Background Alpha of 0.

Playback Step - Play every nth frame.

Keyframe Layer - Indicates the current active .

Active Audio Layer - Indicates the layer being used to output audio. See (requires Show Beta Features to be enabled in ).

Motion Blur - Enable/disable Motion Blur.

Shutter Angle - Set the angle of the shutter. The default of 180° will give a you a 'filmic look'. That is, 50% of your frame rate.

Motion Blur Centre - Affects whether your blur is backward or forward of the current frame. The default of -0.25° will centre it on the frame (your motion blur will be even in both directions of travel).

Motion Blur Samples - Determine how many times the motion blur is sampled. A higher number will result in a smoother blur but also comes with a performance penalty.

Linear Gamma - Enable a linear color space.

These settings can also be accessed by dragging a Composition from the into the .

Assets Window
Attribute Editor
Scene Window
Scene Window
Frame
Scene Window
Keyframe Layer
Preferences
Audio Playback