Transform Constraint
Constrain one Shape to another.
Target - the shape you'd like to constrain to.
Offset - move your object in x, y.
Rest Position - the position your Shape will return to when Position Strength is set to 0.
Rest Offset - add/subtract a value to the Rest Position.
Rest Rotation - the rotation your Shape will return to when Rotation Strength is set to 0.
Rotated Offset - add/subtract a value to the Rest Rest Rotation.
Position Strength - a multiplier to Out Position. Adjusting this value will determine the position of your Shape along a vector between 0, 0 and the transform of your Target.
Out Position [read only] - shows the [x, y] values being output by the Element. Where the Id connection combines both the x and y positions this attribute allows you to connect the separate [x, y] attributes to other Elements.
Rotation Strength - a multiplier to Out Rotation.
Out Rotation - connect this attribute to the rotation of another Shape.
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