Graph Editor
Windows > Graph Editor
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Windows > Graph Editor
Last updated
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To load animation curves into the Graph Editor either:
Select an Element or Elements - this will load all channels.
Select an attribute or attributes - this will load all selected channels.
Select a key or keys in the Tree - this will load all the channels associated with the selected key(s).
alt/option + click
a keyframe to toggle between linear and bezier interpolation.
alt/option + drag
a handle to break a joined tangent.
alt/option + drag
a handle to join a broken tangent (and unify weights).
a handle to change the weights on joined tangentsalt/option + shift + drag.
x + click
a handle to remove it.
x + click + drag
a collapsed handle back out from the keyframe it belongs to.
shift + drag
a handle to constrain horizontally.
To set looping on an animation curve select a curve or curves and right click to bring up the contextual menu. Choose from:
Loop After - looping will occur after the last keyframe.
None - don't loop.
Looping - start the loop at the position of the first keyframe.
Looping with Offset - start the loop at the position of the last keyframe.
Oscillate - ping pong between the first and last keyframes.
Loop Before - looping will occur before the first keyframe.
None - don't loop.
Looping - start the loop at the position of the first keyframe
Looping with Offset - start the loop at the position of the last keyframe.
Oscillate - ping pong between the first and last keyframes.
You can also use the shortcuts at the bottom of the screen.
Frame - with a key(s) selected set the frame number for that key(s).
Value - with key(s) selected set the value of that key(s)
Grid Snapping - use the checkbox to enable and set the size of the grid
Ghosting - with ghosting set you will see a dashed line whenever you adjust keys or handles to use as a guide
Show Channel Names - when set, channel names will be displayed in the Graph Editor.
Looping - see above.
Interpolation - set keys to be linear, bézier or stepped.
Béziers - break or unify bézier handles.
Align - align selected keyframes. When aligning left/ right all selected keys will be aligned to key furthest left/ right. When centre aligning keys will be aligned to the average position of all selected keys.
Keyframe Layer - see .