Nodes
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Cavalry’s building blocks are split into 4 categories:
Shapes Shapes are polygonal objects that can be drawn in the viewport. Every shape has a transform and so can be animated. A shape can also be affected by a Behaviour.
Behaviours Behaviours can be used to animate values or deform Shapes.
Utilities Utilities are building blocks providing fundamental functionality that can be used to create your own recipes.
Effects Effects include image based filters and shaders.