Component Constraint
Constrain Shapes to the points or edges of another.
Constraint Type - select the type of constraint to use.
Edge Constraint - constrain your Shape to an edge of the Target.
Position Strength - a multiplier to Out Position. Adjusting this value will determine the position of your Shape along a vector between 0, 0 and the transform of your Target.
Out Position - connect this attribute to the position of another Shape.
Rotation Strength - a multiplier to Out Rotation.
Out Rotation - connect this attribute to the rotation of another Shape.
Target - the shape you'd like to constrain to.
Index - select the edge ID to constrain to (future plans to add a viewport method for this).
Edge Bias - move your Shape along the edge's length.
Normal Bias - move your shape along the normal of the edge.
Offset - move your object in x, y.
Point Constraint - constrain your Shape to a point of the Target.
Position Strength - a multiplier to Out Position. Adjusting this value will determine the position of your Shape along a vector between 0, 0 and the transform of your Target.
Out Position - connect this attribute to the position of another Shape.
Rotation Strength - a multiplier to Out Rotation.
Out Rotation - connect this attribute to the rotation of another Shape.
Target - the shape you'd like to constrain to.
Index - select the point ID to constrain to (future plans to add a viewport method for this).
Normal Bias - move your shape along the normal of the point.
Offset - move your object in x, y.
Last updated
Was this helpful?