Sub-Mesh Distribution
Place Shapes using the positions of other Shapes contained within a sub-mesh.
UI
Input Shape - connect a sub-mesh (Duplicator/ Type/ SVG) to place shapes on to.
Fill All - automatically set the Count to the number of sub meshes.
Count - set the number of duplicated shapes.
Scale To Fit - scale each duplicated shapes to the size of the sub meshes.
Scale Multiplier - scale all duplicated shapes.
Keep Aspect Ratio - when scaling, maintain the aspect ratio of the Input Shape(s).
Ignore Empty Sub-Meshes - if parts of the sub-mesh are empty, do not distribute Shapes on to those parts.
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