Cel Animation Shape

Create Frame by Frame animation.

Common Attributes +

Time - by default is connected to the comps Time attribute.

Onion Skinning - when enabled the frames before or after the current frame are visible in the viewport (ghosted).

Pre Steps - set how many previous frames to preview.

Pre Tint - set the color for the Steps.

Frame tools:

  • Clear Key - create a blank keyframe or clear the contents of an existing keyframe.

  • Copy to Next - copy the contents of the current frame, move the timeline forward one frame and paste the contents into it.

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Example usage:

  1. Click the Cel Animation Shape icon in the Shelf.

  2. Draw in the Viewport with the Pencil tool (auto selected).

  3. Move forward one frame (cmd/ctrl + right arrow).

  4. Draw again.

  5. Repeat steps 3-4!

When you create a new frame in Cel you are literally drawing a new shape every frame, not animating paths. You can copy one frame to another and then move points but each frame is a new 'drawing' and can have completely unique artwork including multiple paths if required.

If a frame is left empty it is considered a 'hold frame' and the previous frame containing any shape information will be drawn. If you want actual blank frames then you need to create one. See Clear Key above.

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The rule is...

If a frame has a keyframe then draw the contents of that frame,. If not, then draw the contents of the closest previous frame with a keyframe.

Original artwork - https://dribbble.com/shots/6505762-Dust-Smoke

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