Image Shader
An image shader
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An image shader
Last updated
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Blend Mode - set the for the layer.
Alpha - set how opaque/transparent a shape is.
File - drag in an image file from the .
Filter - These settings can improve image quality in both the and for renders – particularly when resizing images.
None (Fastest) - Use when speed is of paramount importance. No resampling will be performed when the images are resized – this is the lowest quality setting.
Bilinear - Basic resampling is performed. This is low quality but it's very fast.
Mipmaps - Mipmaps are pre-calculated, optimised, low resolution versions of the image created via Bilinear interpolation. These are used to get the best quality and performance when scaling images down.
Bicubic - This is the slowest method but it produces the best quality when scaling images up.
Scale Mode -
None - do not scale.
Fit - fit the image to the Shape based on the longest edge whilst retaining the aspect ratio of the image.
Fit Horizontally - fit the image to the Shape's horizontal edge whilst retaining the aspect ratio of the image.
Fit Vertically - fit the image to the Shape's vertical edge whilst retaining the aspect ratio of the image.
Tiling - determine what happens at the borders of your gradient.
Clamp - use the first and last values of your gradient.
Repeat - repeat/ loop the gradient.
Mirror - mirror/ ping pong the gradient.
Decal - cut out the gradient.
Scale - increase/ decrease the scale of your image.
Offset - offset the position of the image.
Time -
Looping - when checked an will be set to infinitely loop.
FPS - set the frame rate an will play back at. By default this control is connected to the composition's frame rate but you can manually set it by removing the connection.