# Preferences

{% hint style="warning" %}
This window appears under the **Cavalry** menu on macOS.
{% endhint %}

{% tabs %}
{% tab title="General" %}
**Show Beta Features** - when checked, experimental features under the 'beta' flag will be available.

### **Autosave**

**Autosave:**

* **Off** - do not auto save
* **Reminders** - show reminders in the notifications bar.
* **Autosave** - save the file based on the **Autosave Interval**.

**Autosave Interval** - set a time in minutes to autosave.

**Autosave Folders** - separate autosave files into daily directories:

* **Weekday-Day-Month-Year** - e.g. Thu-26-03-2020
* **Weekday-Month-Day-Year** - e.g.Thu-03-26-2020

{% hint style="warning" %}
Be aware there is no 'max autosaves' feature yet.
{% endhint %}

{% hint style="info" %}
If you have a project set then any auto saves will be saved in the directory set in the [Project Settings](asset-window/project-settings). If no project is set, then files will be saved into an autosave directory in the same location as your scene file.
{% endhint %}

### UI

**UI Font Size** -&#x20;

* **Default** - set the default font size.
* **Large** - set the large font size.

**Infinite Scrubbing** - enable/prevent the cursor from wrapping a window in order to scrub attribute values beyond its bounds.

{% hint style="info" %}
When using a tablet/pen this preference is ignored. If the cursor did wrap, it would become inconsistent with where the pen is positioned on screen for tablets with displays.
{% endhint %}

**Show Tips button in Message Bar** - show/hide the `Tips and Tricks` button in the Message Bar.

**Max Attribute Editor UIs** - set a limit for the number of UIs that can be loaded into the [Attribute Editor](attribute-editor). When this limit is reached, the addition of any new UIs will remove the last (bottom) UI. Note - this limit is exclusive of any pinned UIs.

**Arrow Keys Control Hierarchy** - when checked, using the arrow keys will navigate the hierarchy in the [Scene Tree](scene-window/project-tree). When unchecked, the arrow keys will nudge selected layers in the [Viewport](viewport) and holding `alt/option` will then navigate the hierarchy.

### **Features**

**Add new Elements to selected Tags** - if a [Tag](tags) or Tags is/are selected, any new Elements created will be added to it/them on creation.

**Remember Graph Editor Curve Framing** - when enabled the [Graph Editor](scene-window/graph-editor) will remember the framing/ zoom level of an animation curve from the last time you were working with it.

### **Viewport/ Rendering**

**Default Renderer** - set the default renderer for the Viewport.

**Show Viewport Timecode** - show/hide a timecode in the Viewport.&#x20;

* **Never** - never show the timecode in the Viewport.
* **During Playback** - only show the timecode in the Viewport during playback.
* **Always** - always show the timecode in the Viewport.

**Render Notifications** - send OS notifications on completion of renders.

* **None** - do not send a notification.
* **End of Render Queue Item** - send a notification when each Render Queue Item completes.
* **End of Render Queue** - send a notification when the entire Render Queue completes.

### **Export**

**Lottie Author** - the text you enter here will be added to the `.json` file for any Lottie exports.
{% endtab %}

{% tab title="Composition" %}
**Default Resolution** - set the default resolution (px) for new Compositions.

**Default Frame Rate** - set the default Frame Rate (FPS) for new Compositions.

**Default Range** - set the default start and end frames for new Compositions.

**Background Color** - set the default **Background** color for new Compositions.

**Default Gamma** - select the default gamma for new Compositions.

* **sRGB (2.2)** - **Linear Gamma** will be unchecked in [Composition Settings](scene-window/project-tree/composition-settings) for new Compositions.
* **Linear (1.0)** - **Linear Gamma** will be checked in [Composition Settings](scene-window/project-tree/composition-settings) for new Compositions.
{% endtab %}
{% endtabs %}
